Last year I made some attempts to apply for Blizzard positions (ha, ha...ha), primarily with the World of Warcraft team. Dungeon Artist at Blizzard, for WoW sounded like the most amazing job I could hope for. Maybe it's not utilizing the most cutting edge tech in video game art, but it appealed to me both as a gamer and an artist.
In order to help my portfolio, I opted to create my very own WoW dungeon. It was primarily an art project, but I also played with dungeon layout and lore ideas. I had created a blog for it as well, The Gilnean Project, where I posted about the thought and work process behind creating the dungeon.
Although it's a separate blog/project, I thought I might go ahead and share some screens I added to my portfolio from the project (although, it's still an unfinished project I should return to). Even though Blizzard never showed interest in hiring me, I'm fairly happy with what I made. I've often been told my texture painting skills, as well as ability to create more stylized art is weak. I may have been misinformed.







