Monday, February 27, 2012

WoW, a dungeon!

Last year I made some attempts to apply for Blizzard positions (ha, ha...ha), primarily with the World of Warcraft team.  Dungeon Artist at Blizzard, for WoW sounded like the most amazing job I could hope for.  Maybe it's not utilizing the most cutting edge tech in video game art, but it appealed to me both as a gamer and an artist.

In order to help my portfolio, I opted to create my very own WoW dungeon.  It was primarily an art project, but I also played with dungeon layout and lore ideas.  I had created a blog for it as well, The Gilnean Project, where I posted about the thought and work process behind creating the dungeon.

Although it's a separate blog/project, I thought I might go ahead and share some screens I added to my portfolio from the project (although, it's still an unfinished project I should return to).  Even though Blizzard never showed interest in hiring me, I'm fairly happy with what I made.  I've often been told my texture painting skills, as well as ability to create more stylized art is weak.  I may have been misinformed.



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