Thursday, March 22, 2012

Back to UDK

I haven't touched UDK (Unreal Development Kit) in a while, and thought I'd get back to it with some basic stuff.  I need to get some environment art going in general, as my focus has been lacking a bit lately.  I started this out with the concept a completely closed interior hall, possibly with windows, however, I got the itch to do some exterior work (again, very basic), so I could play with some lighting.

It's a first pass on everything, and will need a lot more refinement.  I'd like to get some polish and detail work in, improving on textures, meshes, lighting, and what-not, but I figure it's best to post instead of hiding things away for no one to see.



I went a little crazy with lighting and color, but I've never taken the opportunity to play with extremes, and I had a lot of fun with it.

Below is a screen cap of the mesh in Max, viewport lighting and wireframe visible.



I may take this as an opportunity to play with more tools and settings in UDK to develop a more filled out scene.  I've really only scratched the surface of the engine, I'm sure there's far more to be done with it than I know.

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